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shapes.c File Reference


Detailed Description

This program is a test harness for the various shapes in OpenGLUT. It may also be useful for understanding how parameters control behavior in the OpenGLUT objects.

Spinning wireframe and solid-shaded shapes are displayed.

Keys:

Author:
Written by Nigel Stewart November 2003

Portions Copyright (C) 2004, the OpenGLUT project contributors.
OpenGLUT branched from freeglut in February, 2004.

openglut_shapes.png

OpenGLUT Geometric Shapes Demonstration

#include <GL/openglut.h>

#include <stdarg.h>
#include <stdio.h>
#include <stdlib.h>

/*
 * This macro is only intended to be used on arrays, of course.
 */
#define NUMBEROF(x) ((sizeof(x))/(sizeof(x[0])))

/*
 * These global variables control which object is drawn,
 * and how it is drawn.  No object uses all of these
 * variables.
 */
static int function_index;
static int slices = 16;
static int stacks = 16;
static double irad = .25;
static double orad = 1.0;
static int depth = 4;
static const double offset[ 3 ] = { 0, 0, 0 };

/*
 * These one-liners draw particular objects, fetching appropriate
 * information from the above globals.  They are just thin wrappers
 * for the OpenGLUT objects.
 */

static void drawSolidTetrahedron(void)
    { glutSolidTetrahedron (); }
static void drawWireTetrahedron(void)
    { glutWireTetrahedron (); }
static void drawSolidCube(void)
    { glutSolidCube(1); }
static void drawWireCube(void)
    { glutWireCube(1); }
static void drawSolidOctahedron(void)
    { glutSolidOctahedron (); }
static void drawWireOctahedron(void)
    { glutWireOctahedron (); }
static void drawSolidDodecahedron(void)
    { glutSolidDodecahedron (); }
static void drawWireDodecahedron(void)
    { glutWireDodecahedron (); }
static void drawSolidRhombicDodecahedron(void)
    { glutSolidRhombicDodecahedron (); }
static void drawWireRhombicDodecahedron(void)
    { glutWireRhombicDodecahedron (); }
static void drawSolidIcosahedron(void)
    { glutSolidIcosahedron (); }
static void drawWireIcosahedron(void)
    { glutWireIcosahedron (); }
static void drawSolidSierpinskiSponge(void)
    { glutSolidSierpinskiSponge (depth, offset, 1); }
static void drawWireSierpinskiSponge(void)
    { glutWireSierpinskiSponge (depth, offset, 1); }
static void drawSolidTeapot(void)
    { glutSolidTeapot(1); }
static void drawWireTeapot(void)
    { glutWireTeapot(1); }
static void drawSolidTorus(void)
    { glutSolidTorus(irad,orad,slices,stacks); }
static void drawWireTorus(void)
    { glutWireTorus (irad,orad,slices,stacks); }
static void drawSolidSphere(void)
    { glutSolidSphere(1,slices,stacks); }
static void drawWireSphere(void)
    { glutWireSphere(1,slices,stacks); }
static void drawSolidCone(void)
    { glutSolidCone(1,1,slices,stacks); }
static void drawWireCone(void)
    { glutWireCone(1,1,slices,stacks); }
static void drawSolidCylinder(void)
    { glutSolidCylinder(1,1,slices,stacks); }
static void drawWireCylinder(void)
    { glutWireCylinder(1,1,slices,stacks); }

/*
 * This structure defines an entry in our function-table.
 */
typedef struct
{
    const char * const name;
    void (*solid) (void);
    void (*wire)  (void);
} entry;

#define ENTRY(e) {#e, drawSolid##e, drawWire##e}
static const entry table [] =
{
    ENTRY (Tetrahedron),
    ENTRY (Cube),
    ENTRY (Octahedron),
    ENTRY (Dodecahedron),
    ENTRY (RhombicDodecahedron),
    ENTRY (Icosahedron),
    ENTRY (SierpinskiSponge),
    ENTRY (Teapot),
    ENTRY (Torus),
    ENTRY (Sphere),
    ENTRY (Cone),
    ENTRY (Cylinder)
};
#undef ENTRY

static void shapesPrintf (int row, int col, const char *fmt, ...)
{
    static char buf[256];
    int viewport[4];
    void *font = GLUT_BITMAP_9_BY_15;
    va_list args;

    va_start(args, fmt);
    (void) vsprintf (buf, fmt, args);
    va_end(args);

    glGetIntegerv(GL_VIEWPORT,viewport);

    glPushMatrix();
    glLoadIdentity();

    glMatrixMode(GL_PROJECTION);
    glPushMatrix();
    glLoadIdentity();

        glOrtho(0,viewport[2],0,viewport[3],-1,1);

        glRasterPos2i(
              glutBitmapWidth(font, ' ') * col,
            - glutBitmapHeight(font) * (row+2) + viewport[3]
        );
        glutBitmapString (font, buf);

    glPopMatrix();
    glMatrixMode(GL_MODELVIEW);
    glPopMatrix();
}

/* GLUT callback Handlers */

static void
resize(int width, int height)
{
    const float ar = (float) width / (float) height;

    glViewport(0, 0, width, height);

    glMatrixMode(GL_PROJECTION);
    glLoadIdentity();
    if( ar > .5 )
        glFrustum( -ar, ar, -1.0, 1.0, 2.0, 100.0 );
    else
        glFrustum( -1.0, 1.0, -1/ar, 1/ar, 2.0, 100.0 );
    glMatrixMode(GL_MODELVIEW);
    glLoadIdentity() ;
}

static void
display(void)
{
    const double t = glutGet(GLUT_ELAPSED_TIME) / 1000.0;
    const double a = t*90.0;

    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);

    glEnable(GL_LIGHTING);

    glColor3d(1,0,0);

    glPushMatrix();
        glTranslated(0,1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        table [function_index].solid ();
    glPopMatrix();

    glPushMatrix();
        glTranslated(0,-1.2,-6);
        glRotated(60,1,0,0);
        glRotated(a,0,0,1);
        table [function_index].wire ();
    glPopMatrix();

    glDisable(GL_LIGHTING);
    glColor3d(0.1,0.1,0.4);

    shapesPrintf (1, 3, "Shape PgUp PgDn: %s", table [function_index].name);
    shapesPrintf (2, 3, " Slices +-: %d   Stacks <>: %d", slices, stacks);
    shapesPrintf (3, 3, " nSides +-: %d   nRings <>: %d", slices, stacks);
    shapesPrintf (4, 3, " Depth  (): %d", depth);
    shapesPrintf (5, 3, " Outer radius  Up  Down : %f", orad);
    shapesPrintf (6, 3, " Inner radius Left Right: %f", irad);

    glutSwapBuffers();
}


static void
key(unsigned char key, int x, int y)
{
    switch (key)
    {
    case 27 :
    case 'Q':
    case 'q': exit(0);                   break;

    case '=':
    case '+': slices++;                  break;

    case '-':
    case '_': if( slices > 3 ) slices--; break;

    case ',':
    case '<': if( stacks > 3 ) stacks--; break;

    case '.':
    case '>': stacks++;                  break;

    case '9': 
    case '(': if( depth ) depth--;       break;

    case '0': 
    case ')': ++depth;                   break;

    default:
        break;
    }

    glutPostRedisplay();
}

static void
special(int key, int x, int y)
{
    switch (key)
    {
    case GLUT_KEY_PAGE_UP:    ++function_index; break;
    case GLUT_KEY_PAGE_DOWN:  --function_index; break;
    case GLUT_KEY_UP:         orad *= 2;        break;
    case GLUT_KEY_DOWN:       orad /= 2;        break;

    case GLUT_KEY_RIGHT:      irad *= 2;        break;
    case GLUT_KEY_LEFT:       irad /= 2;        break;

    default:
        break;
    }

    if (0 > function_index)
        function_index = NUMBEROF (table) - 1;

    if (NUMBEROF (table) <= ( unsigned )function_index)
        function_index = 0;
}


static void
idle(void)
{
    glutPostRedisplay();
}

const GLfloat light_ambient[]  = { 0.0f, 0.0f, 0.0f, 1.0f };
const GLfloat light_diffuse[]  = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat light_position[] = { 2.0f, 5.0f, 5.0f, 0.0f };

const GLfloat mat_ambient[]    = { 0.7f, 0.7f, 0.7f, 1.0f };
const GLfloat mat_diffuse[]    = { 0.8f, 0.8f, 0.8f, 1.0f };
const GLfloat mat_specular[]   = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat high_shininess[] = { 100.0f };

/* Program entry point */

int
main(int argc, char *argv[])
{
    glutInitWindowSize(640,480);
    glutInitWindowPosition(40,40);
    glutInit(&argc, argv);
    glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);

    glutCreateWindow("OpenGLUT Shapes");

    glutReshapeFunc(resize);
    glutDisplayFunc(display);
    glutKeyboardFunc(key);
    glutSpecialFunc(special);
    glutIdleFunc(idle);

    glClearColor(1,1,1,1);
    glEnable(GL_CULL_FACE);
    glCullFace(GL_BACK);

    glEnable(GL_DEPTH_TEST);
    glDepthFunc(GL_LESS);

    glEnable(GL_LIGHT0);
    glEnable(GL_NORMALIZE);
    glEnable(GL_COLOR_MATERIAL);

    glLightfv(GL_LIGHT0, GL_AMBIENT,  light_ambient);
    glLightfv(GL_LIGHT0, GL_DIFFUSE,  light_diffuse);
    glLightfv(GL_LIGHT0, GL_SPECULAR, light_specular);
    glLightfv(GL_LIGHT0, GL_POSITION, light_position);

    glMaterialfv(GL_FRONT, GL_AMBIENT,   mat_ambient);
    glMaterialfv(GL_FRONT, GL_DIFFUSE,   mat_diffuse);
    glMaterialfv(GL_FRONT, GL_SPECULAR,  mat_specular);
    glMaterialfv(GL_FRONT, GL_SHININESS, high_shininess);

    glutMainLoop();

    return EXIT_SUCCESS;
}




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